Black Industries Warhammer Fantasy Roleplay (2nd Edition) (Black Industries) Knights of the Grail – A Guide to Bretonnia (NM) Manufacturer: Black Industries. The most recent source of background material regarding the kingdom is Knights of the Grail: A Guide to Bretonnia in which each prior edition. Knights of the grail: a guide to Bretonnia / design and writing, David Chart. Author. Chart, David. Published. Nottingham: Black Industries, Content.
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This item will only be visible in searches to you, your friends, and admins. This guide will cover the basics of playing Bretonnia during the grand campaign for Total War: This item has been added to your Favorites.
CharactersGameplay BasicsWalkthroughs. Mid to End Game Plan. After so much waiting, Total War: Warhammer finally has a playable Bretonnia faction! It’s a free expansion so your game should have automatically updated to include it.
If like me, you immediately got excited, fired up a campaign and then got stomped, this is the guide for you. Keep in mind that as I write this guide, it’s been ghe than a week since the expansion launched so I won’t boast that this is the optimal way of playing, only that this is a general guide to point you in the right direction. I’ll try my best to keep this up to date as new gril and strategies are made.
So, come gather round my young knights-to-be, let’s discuss the most guidr virtue for you: Chivalry is a unique mechanic to the Bretonnian factions and it’s incredibly important so pay attention here. Chivalry is measured like a resource during the Grand Campaign and can be seen at the graol of your screen. Chivalry is measured in stages, each giving a better reward than the last. Honourable actions will increase your Chivalry, giving you access to better bonuses such as higher leadership, and access to summon The Green Knight during battle, a massive powerhouse of a unit.
Dishonourable actions will lower your Chivalry, leading to you taking penalties for being a cur. So, what does this mean for you? Let me give an example. At the beginning of the campaign, Marienburg is at war with you for some reason.
Your army, lead by Louen Leoncoeur, one of the manliest men to ever roam the world, marches in and takes Marienburg away from those filthy peasants who currently reside in it. In spite of that, your enemies are still human and so courtesy is expected of you.
Sacking or razing the city is dishonourable and will cause you to tje Chivalry, as even though you won the fight, you are expected to do well by the citizens you have just conquered. Occupying the city suffers no penalties however. Guidw Marienburg in the mountains is an orc tribe. Assuming that Leon Leoncouer has felt the lust for battle and proceeded to march up the mountains to spread his manliness to the greenskins, you’ll be in for a quick and easy siege.
Looting the settlement will make you lose Chivalry, as looting is generally not seen as a noble action to take.
WFRP: what’s not to like about Bretonnia: Knights of the Grail?
Razing the settlement however will make you gain Chivalry, for wiping out threats to the human population such as Orcs, Beastmen, Chaos or Undead IS a noble thing to do. Keep all of this in mind when planning your campaign strategy.
At the heart of any nkights lies the Peasants who toil to keep the cogs of the machine turning. They are your farmers, your blacksmiths, your tailors and innkeepers, the masons and thatchers and so on.
WH, this isn’t true, peasants are exclusively farmers. This is their role in the world no different to the Empire, so how does this affect you?
Knights of the Grail – A Guide to Bretonnia
Another unique mechanic to the Bretonnians is the Peasant Economy. At the beginning of the game, your Peasant Economy size has a capacity of When recruiting units, Bretonnians have two kinds, Peasants and Knights. Recruiting a Peasant unit will cause your Peasant Economy to increase, and should the value increase to over capacity, your realm suffers for it as you’ve recruited more than you can sustain.
Too many peasants means that no one is farming the land, which will cause you w lose income from ugide of your farms. What does this mean? Farms are your primary source of income as a Grzil, each of your regions should contain both a farm and a mill as these will earn you a good chunk of income as well as increase the capacity for your Peasant Economy.
Following on from the previous section, why do knights differ from Peasants? The Grail Vow is taken by all Knight units which means that they are not affected by the Peasant Economy. You are free to recruit as many too as you wish without your realm suffering for it. As expected, Knights cost more but are also much manlier in combat. However, there’s another element to the Grail Vow you need to be aware of.
Louen Leoncoeur, being manly and all, has taken then Grail Vow and therfore knights will follow his manly musk into the depths of hell if required. If you recruit a noble lord, they will not have taken the Grail Vow by default which means that knight units will cost more to recruit and maintain.
If you plan on using a lord to command an army, make sure they put a skill point into Grail Vow as soon as possible, or else your economy is screwed.
Trebuchets can launch a 90 kilogram stone projectile over metres. They are the manliest piece of siege equipment any army could hope to have and Louen Leoncoeur starts with TWO of them. Alright folks enough of the setup, let’s discuss how you’re going to spread manliness across your realm-to-be.
Bretonnia is a strange one to start with because the game is threatened by your manliness. You begin with two settlements, a city and a port town which count as a full region. Because of this you can issue a commandment straight away.
I would recommend going for control public order as in single player, you will always face an orc incursion event at the beginning of the game which will cause your control to deteriorate. You will also be at war with Norsca and Marienburg to begin with.
Norsca is too far north to actually do anything so don’t worry about them, but Marienburg can be a threat if left unattended.
Recruit up to your peasant capacity, attach your damsel to your army and immediately march upon Marienburg. Don’t even bother trying to fight the siege, just encircle them and wait them out. First of all, you will NOT be getting much early game combat in a Bretonnia campaign, so getting some experience from sieging will help Louen in the long run. You can fight the battle when they’re about to die of attrition if you so wish to get some extra xp. After that, feel free to stomp over Marienburgs other city and then march up the mountain to deal with the orcs.
Like I said, this is about as much action as you’re going to get for a while so enjoy it. At the start of the game, you can only research two fields, one for Chivalry and one for economy. Get the Chivalric Code first. The economy investment increases income from farms but you won’t have many to start with so it’s not that useful.
This is your game plan so pay attention. After researching the Chivalry upgrade, you can take two other technlogies and this is where Bretonnia gets interesting. At the bottom left, see those Heraldry researches? Those will not only give you a huge diplomatic boost with the faction, it allows you to form a confederation with them.
And this my friends is your game plan. See, at the start of the game, you want to be forming as many agreements with the other Bretonnian factions as you physically can.
Keeping good relations with them means that as soon as you finish a Heraldry research, you can add them to your confederation. The advantages of this are as follows: This means attempting to take these factions via conquest will ghide you to suffer. You can expand your realm by waving bits of paper around.
No fighting lots of battles, spending money on units and other war expenses, no stress of fighting sieges or losing your own settlements. You can get them for free. Knithts Kings would be proud of you. So in what order do I do this? Well, so far I’ve not found the optimal route for this, and even then the order will change based upon how the early game unfolds so here are the pros and cons to each.
The Beastment will also lurk in this area so if you want to beat them up early on, having Artois and an army inside it isn’t a bad idea. Parravon is a bit of an unfortunate settlement in terms that without Artois, you can’t form a trade agreement with them.
Getting them on your side is quite tricky and for some reason, in all of my campaigns they get heavily infested with corruption.
In all honesty, I don’t really consider them a priority to assimilate. These folks have settlements on the ocean, meaning you can build ports and therfore make it rain with manly gold pieces. Unfortunately they also border with undead, which we’ll get into later.
They’re closest to you geographically and probably the first friend you’ll make. They’re a small faction but easy to assimilate. Totally worth getting to protect the second route to your capital and if you want to fight the undead early on, you need them. Again pretty close to you geographically and in a good spot to launch operations against the undead. This one is further south and bordering with the elves but totally, totally, totally worth it.
Carcassonne will give you another legendary leader, The Fey Enchantress, a powerful spellcaster who can massively turn the tide of losing battles.