Is the new Harlequins codex what we expected? Come see our rules breakdown this is the Masque Form for you. 40k FF Harlequins Solitaire. In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. This is the current Edition’s Eldar Harlequins tactics. 7th Edition .. As per Codex, Veil of Tears affects only your Infantry units, so no -3 to hit for your Bikers and Star -/Voidweavers. Beware of potential 40k rulebooks flying into your face.

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Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army. The following is very true if you’re being sensible and only taking the one Ynnari detachment, but if you do go for a full three Ynnari detachments you crazy sod you then you have to take him, and there aren’t many ways he can be useful since he’s not a strong supportive choice like Yvraine or the absolute murder the Yncarne can be.

It’s a Tax, but all three characters are in a good spot now.

Retrieved from ” https: This will determine their Chapter Tactics equivalent, Masque Forms. His sword hits harder than the kiss and has a leadership debuff and at A 5 6 with the relevant warlord trait if you took him as your WL you insane bastard something is gonna feel the hurt but he lacks the reroll to wound bubble your Troupe Master has which hurts a bit, but this still hits rather hard, is scary to characters, elites, and can put the hurt on hordes.

It lets you Advance in the Movement Phase while still being allowed to Charge just like the formation bonus of the same name from 7th but starting Turn 1which is extremely useful already. She also lacks the speed of your dudes unlike the Shadowseer who’s powers are more suited for supporting your dudes, the Shadowseer also has a stratagem to reposition her anywhere on the field if needed and you have your fight twice stratagem of you REALLY need to make sure somethings dead or don’t want to use that Soul Burst action.

In addition to her impressive powers, Yvraine also has several abilities that make her surprisingly survivable.

Where as she’s an excellent support character with her psychic powers and fits rather naturally in a Craftworld or Dark Eldar Ynnari detachment she finds a bit of friction in a solely Harlequin Ynnari army.

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Effectively, Ynnari Harlequins coded more destructive, but regular Harlequins are more likely to make it into close combat in the first place. They must now be pure Craftworlds, Drukhari or Harlequins detachments only.

Costs more than Yvraine, but does absolutely nothing for your army other than bodyguard Yvraine – as a melee beatstick he’s far too expensive to be worth it. You can freely mix and match within a single unit – no target exists for which this is better than a loadout designed for that harleqiins, so this is inferior to specializing your units and sending them against the targets they’re good against, but on the other hand, a mixed unit of Embraces and Caresses will do reasonably well against whatever your opponent throws at you.

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If that in itself doesn’t seem like much, the Yncarne harleqjins a flying monstrous character that can cast two of the three Revenant Discipline powers. Soulbursts now cannot be triggered on your opponent’s turn, and only one of each particular action can be performed on your turn. While the 8″ of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad friend or harlequind is killed, so long as it is at least 1″ away from enemy units.

Ads by Project Wonderful! The kiss was never the best weapon in any scenario, even against multi-wound terminators. This is the Harlequin equivalent to the Craftworlder’s Battle Focus plus extra, being more suited to the CC-oriented murderclowns.

Privacy policy About 1d4chan Disclaimers Mobile view. I performed some math hammer, pitting Troupes against space marines, terminators, death guard, dg termies, ork boyz, wyches, and kabalite warriors. In 7th, taking Harlequins as Ynnari was almost flat-out better, as you lost nothing to gain Strength from Death. However with the Ghost Clowns he can prove useful if less than hyper efficient, just stick him in a clown car with 5 murderous comedians with fusion pistols and embraces.

This page was last modified on 26 Decemberat Badly positioned, they’ll still quickly die to the enemy’s firepower, but with proper planning you’ll be laughing all jarlequins way to the circus. The Kiss hits at the harlequons strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundsall for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates it to fighting characters.

Given the charge-happy nature of your Harlequins, it’s hardly worth giving up your ability to advance and charge as well as the ability to fall back, shoot and charge again so you can squeeze in a maximum of one extra charge if you kill a squad on your turn. Broadly speaking, the best powers to take on 2 Shadowseers are Webway Dance and Veil of Tears on the Shadowseer in the back and Twilight Pathways and Fog of Dreams on the one in the front; if you only have one, Twilight Pathways and Veil of Tears are probably the best combo intrinsically, letting you get 1 thing you want in position and hard to hurt, but your mileage may vary.

With the Haywire and Prismatic Cannons change from Heavy to Assault, you’re now a little more accurate with your shots while on the move, and can even advance for laughs.

Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan

Possibly out and out the best of the three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is worth every single point on her own. Warhammer Tactics 8E Har,equins Tactics. The caress was hands down the best option, even if you factor in the additional 40. This makes it one of the few units able to deep strike easily within charging range to wreak some melee havoc although it can’t charge when it Deep Strikes and can give it a terrifying threat radius.

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Of course, this advice is worth sod all in a blind match-up, so take whichever weapon counters what you are most afraid of, and if you fight an army who the weapon is not designed for it is not a huge loss, as both weapons perform very closely to each other. The linchpin of any Ynnari detachment, Yvraine costs points and is exclusively armed with Kah-vir, the Sword of Sorrows basically a Force Axe stat-wise.

Even better though, it allows Harlequins to fall back and still shoot or charge, letting you steal the initiative from your opponents or pull out of difficult fights to charge a more suitable opponent. Use your Dark Reapers to nuke some squishy back-line unit, then have the Yncarne teleport behind enemy lines to hit’ em where it hurts! The high AP makes it better against high armour saves, but not invulnerable saves. Overall an okay discipline, but it requires a lot of careful thought to utilise properly.

Remember that you still need to to take the following units in a separate Detachment should you wish to use them: Point for point, the blade was best against wyches, and the embrace was best against kabalites, but other than that the caress is most effective AND most cost effective. You can no longer take Ynnari detachments with mixed troops due to changes to the Army of the Reborn rule. Harlequins are massively improved from 7th in almost every way.

As with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has been avoiding letting something react.

Warhammer 40,000/Tactics/Eldar Harlequins(8E)

Know what you’re likely to be facing and build your Harlequins accordingly. They’re extremely fast, surprisingly difficult to kill with proper support, and hit incredibly hard in Assault, quickly chewing through MEQs with mass high-strength, decent AP attacks.

In 8th, though, you lose the benefit of Rising Crescendo, an extremely useful tool for securing charges and performing counter-charges. The Yncarne cannot charge after arriving in this way as his rule prohibits it, so you ideally want him popping up on your opponent’s turn.

Phantasmancy is the unique Harlequins discipline, and it’s a grab bag of buffs, debuffs, and a few direct attacks. General Movement Psychic 7th Fortifications.